The Stand database
Death 13
Death 13 in STAND OUT (Roblox): Mythic Stand from Part 3. Moves, EX moves, cooldowns, arrow odds and tier placement from the official Trello.
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How to obtain: Mysterious Arrow
Lore
“Lali-ho!” The Stand of Mannish Boy, an eleven month-old baby hired to kill the Joestar group. Death 13 rules the world of dreams, where its masked, scythe-wielding form can do anything it likes to whoever falls asleep. It’s user sleeping body is the one thing it leaves vulnerable in the waking world.
Moves
Normal moves
- Drowsiness
Your light and heavy attacks and certain skills add Drowsiness. At 3 stacks, enemies become Tired. At 10, they can see Death 13 and be hurt by its attacks. At 30, they fall into Slumber. Stacks decay after 12 seconds without another hit.
- Slumber
Slumber lasts 6 seconds, up to 12 with more Ability. Taking damage shortens it by 1 second. Damage over 4 wakes sleeping targets instantly. After waking, the target resists Drowsiness and Slumber for 3 seconds.
- Sleeping Powder
Blow out a cloud of sleeping powder that grows in size and slowly drifts forward. Anyone inside is briefly stunned, has their vision blurred, and gains 5 Drowsiness for every second they stay in it. it does no damage.
- Sleepwalk
Recover health while sleepwalking for 10 seconds. Hits during the first 2 seconds trigger a scythe counter that raises the attacker to 10 Drowsiness, or adds 5 if they already have 10 or more. Later hits wake you. Use again to wake early.
- Pan Smack
Whack the nearest enemy over the head with a frying pan. It knocks them forward and down and adds 5 Drowsiness. Small props in the swing go flying.
- Nightmare
Kneel and touch a sleeping enemy to take them into a dream for 30 seconds, where Death 13 fights them on its own. Use it beside any other sleeper to bring them into the same dream, or use it again to wake everyone. use Pilot to take control of Death 13, and again to return to your body at any time.
- Lali Ho
Kneel and touch a sleeping enemy with Nightmare to take them into a dream for 30 seconds. Use Nightmare beside any other sleeper to bring them into the same dream. Nightmare can be reused to wake everyone. Death 13 automatically fights targets inside the nightmare on its own. You are able to personally take control with Ctrl; use Ctrl again to return to your body at any time. Your body can be hurt but the sleeping targets cannot. While Death 13 is in the dream realm, Grim Carousel, Boomerang and Vanishing Reap can’t be used outside, and your body fights with its own fists. Your other moves still work. If the dreamers deal enough damage to Death 13, the dream shatters and everyone wakes. Dreamers keep their first two Stand moves only if their Stand was summoned before sleep.
- Living Weapon
Three random pieces of furniture rise around Death 13, hang high for a moment, then fly at a target. Each one that lands stuns briefly, and the last one sends them flying. They can be blocked or broken.
- Scary Box
Drop a cage where you aim, trapping the dreamer for 5 seconds. Death 13 can pass through the bars.
- Vanishing Reap
Death 13 vanishes, appears infront of the opponent and slashes with its scythe.
- Sweeper
Swing a giant scythe around Death 13 three times. Death 13 can move slowly during this attack, and its swings can be jumped over, but cannot be blocked.
EX moves
- Phantom Mimicry
Inside the dream world, a shadow Stand forms around Death 13, rushes the dreamer and uses one of its moves on them. The shadow is picked at random from a set of combat Stands, whatever Stand the dreamer has.
- Grim Carousel
Throw your scythe around you four times, deflecting projectiles and adding 1 Drowsiness with each hit. Breaks guard but can be parried; its short stun does not combo extend. You can keep attacking while it circles.
- Vanishing Reap
Death 13 vanishes, appears behind a drowsy enemy and slashes with its scythe, adding 3 Drowsiness. Outside the dream realm the strike can be blocked, dodged or perfect blocked. Inside the realm it tracks its target and it is a guaranteed hit. If the slash would finish them, Death 13 executes them on the spot.
- Boomerang
Death 13 hurls its scythe far ahead. If it misses, it whips straight back to you. If it strikes someone, it slows to a forward crawl for a second of rapid cuts before flying home, and it can catch someone the same way on its way back. Every other hit adds 1 Drowsiness.
- Phantom Mimicry (NEED TO BE IN DREAM WORLD)
Inside the dream world, a shadow Stand forms around Death 13, rushes the dreamer and uses one of its moves on them. The shadow is picked at random from a set of combat Stands, whatever Stand the dreamer has.
Arrow odds
| Rarity | Mysterious | Lucky | Bizarre |
|---|---|---|---|
| Mythic | 13.9% | 22.1% | 37.7% |
Tier: B — Solid
Main ranking: BoggyBenson
Other creators — Jaltsu: Great · Roblofix: B · FredIsFried: A
Compare the full tier list →