The Stand database

Death 13

Death 13 in STAND OUT (Roblox): Mythic Stand from Part 3. Moves, EX moves, cooldowns, arrow odds and tier placement from the official Trello.

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Death 13 — official in-game stat panel
MythicPart 3
SOUL

How to obtain: Mysterious Arrow

Lore

“Lali-ho!” The Stand of Mannish Boy, an eleven month-old baby hired to kill the Joestar group. Death 13 rules the world of dreams, where its masked, scythe-wielding form can do anything it likes to whoever falls asleep. It’s user sleeping body is the one thing it leaves vulnerable in the waking world.

Moves

Normal moves

  • Drowsiness — Unknown cooldown

    Your light and heavy attacks and certain skills add Drowsiness. At 3 stacks, enemies become Tired. At 10, they can see Death 13 and be hurt by its attacks. At 30, they fall into Slumber. Stacks decay after 12 seconds without another hit.

  • Slumber — Unknown cooldown

    Slumber lasts 6 seconds, up to 12 with more Ability. Taking damage shortens it by 1 second. Damage over 4 wakes sleeping targets instantly. After waking, the target resists Drowsiness and Slumber for 3 seconds.

  • Sleeping Powder — 14s cooldown

    Blow out a cloud of sleeping powder that grows in size and slowly drifts forward. Anyone inside is briefly stunned, has their vision blurred, and gains 5 Drowsiness for every second they stay in it. it does no damage.

  • Sleepwalk — 28s cooldown

    Recover health while sleepwalking for 10 seconds. Hits during the first 2 seconds trigger a scythe counter that raises the attacker to 10 Drowsiness, or adds 5 if they already have 10 or more. Later hits wake you. Use again to wake early.

  • Pan Smack — 14s cooldown

    Whack the nearest enemy over the head with a frying pan. It knocks them forward and down and adds 5 Drowsiness. Small props in the swing go flying.

  • Nightmare — 40s cooldown

    Kneel and touch a sleeping enemy to take them into a dream for 30 seconds, where Death 13 fights them on its own. Use it beside any other sleeper to bring them into the same dream, or use it again to wake everyone. use Pilot to take control of Death 13, and again to return to your body at any time.

  • Lali Ho — Unknown cooldown

    Kneel and touch a sleeping enemy with Nightmare to take them into a dream for 30 seconds. Use Nightmare beside any other sleeper to bring them into the same dream. Nightmare can be reused to wake everyone. Death 13 automatically fights targets inside the nightmare on its own. You are able to personally take control with Ctrl; use Ctrl again to return to your body at any time. Your body can be hurt but the sleeping targets cannot. While Death 13 is in the dream realm, Grim Carousel, Boomerang and Vanishing Reap can’t be used outside, and your body fights with its own fists. Your other moves still work. If the dreamers deal enough damage to Death 13, the dream shatters and everyone wakes. Dreamers keep their first two Stand moves only if their Stand was summoned before sleep.

  • Living Weapon — 18s cooldown

    Three random pieces of furniture rise around Death 13, hang high for a moment, then fly at a target. Each one that lands stuns briefly, and the last one sends them flying. They can be blocked or broken.

  • Scary Box — 20s cooldown

    Drop a cage where you aim, trapping the dreamer for 5 seconds. Death 13 can pass through the bars.

  • Vanishing Reap — Unknown cooldown

    Death 13 vanishes, appears infront of the opponent and slashes with its scythe.

  • Sweeper — 26s cooldown

    Swing a giant scythe around Death 13 three times. Death 13 can move slowly during this attack, and its swings can be jumped over, but cannot be blocked.

EX moves

  • Phantom Mimicry — Unknown bars — 12s cooldown

    Inside the dream world, a shadow Stand forms around Death 13, rushes the dreamer and uses one of its moves on them. The shadow is picked at random from a set of combat Stands, whatever Stand the dreamer has.

  • Grim Carousel — 2 bars — 22s cooldown

    Throw your scythe around you four times, deflecting projectiles and adding 1 Drowsiness with each hit. Breaks guard but can be parried; its short stun does not combo extend. You can keep attacking while it circles.

  • Vanishing Reap — 2 bars — 16s cooldown

    Death 13 vanishes, appears behind a drowsy enemy and slashes with its scythe, adding 3 Drowsiness. Outside the dream realm the strike can be blocked, dodged or perfect blocked. Inside the realm it tracks its target and it is a guaranteed hit. If the slash would finish them, Death 13 executes them on the spot.

  • Boomerang — 1 bar — 9s cooldown

    Death 13 hurls its scythe far ahead. If it misses, it whips straight back to you. If it strikes someone, it slows to a forward crawl for a second of rapid cuts before flying home, and it can catch someone the same way on its way back. Every other hit adds 1 Drowsiness.

  • Phantom Mimicry (NEED TO BE IN DREAM WORLD) — Unknown bars — 12s cooldown

    Inside the dream world, a shadow Stand forms around Death 13, rushes the dreamer and uses one of its moves on them. The shadow is picked at random from a set of combat Stands, whatever Stand the dreamer has.

Arrow odds

Official Trello percentages. Excluded rarities are marked explicitly.
RarityMysteriousLuckyBizarre
Mythic13.9%22.1%37.7%
See all rarities and arrow odds →

Tier: B — Solid

Main ranking: BoggyBenson

Other creators — Jaltsu: Great · Roblofix: B · FredIsFried: A

Compare the full tier list →

Sources