The Stand database

All Stand Out Stands

44 in-game entries. 4 removed from the arrow pool. Rarities, moves and EX abilities from the official Trello.

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Need arrows? Claim the active code or follow the arrow farming guide. Compare Stand choices on the tier list.

Showing all 48 Stands.

King Crimson (Doppio Moveset) — official in-game stat panel

King Crimson (Doppio Moveset)

PinnaclePart 5
TIMEPHYSICAL

How to obtain: Mysterious Arrow

Lore: Unknown

Moveset13 normal · 0 EX

Normal moves

  • Doppio’s stages — Unknown cooldown

    Finish calls to unlock King Crimson. Each call gives you one stage. Stage 1: One arm, Pocket Projectiles and Epitaph. The arm helps with heavy attacks and your first and third punches.

  • Stage 1: — Unknown cooldown

    Stage 2: Two arms, Desperate barrage and Tantrum. Your light attacks become a four-punch combo. The middle punches stun longer and the last knocks enemies back. Your heavy sends them upward.

  • Stage 2: — Unknown cooldown

    Stage 3: King Of The Court lets you become your alter ego and use full King Crimson.

  • Doppio’s Cover — Unknown cooldown

    Attacking, calling the boss, or taking five player hits breaks your disguise. At stage 0, your level shows as 1 and you are protected from five player hits. Attacking someone ends your cover immediately. The fifth player hit reveals Epitaph and ends your cover. Your first call also ends it.

  • Frog Phone — Unknown cooldown

    Hold E to spawn a frog 30-70 studs away. Follow its marker and press H nearby to pick it up. You can walk during the call and have armor. Hold E again after the cooldown to respawn it. Other players can grab and crush your frog. [CAN ONLY BE USED IN COMBAT]

  • Frog Call: — Unknown cooldown

    (Stage 0 to 1)

  • Tuurururu (Frog Phone) / King Of The Court (Alter Ego) — 8s cooldown

    Hold Summon to send out a frog. Pick it up during combat for a quick call that gives you a stage, one EX bar and advice. At stage 3, hold Summon to become your alter ego. Leave combat to switch back.

  • Two Identities — Unknown cooldown

    Use ALTER EGO in the character customizer to change your other form’s appearance. At stage 3, hold E to become that form. Hold it out of combat to return to Doppio at stage 0. (In character customizer)

  • The Boss’s Advice — Unknown cooldown

    A completed call marks the nearest enemy within 80 studs. You deal 10% more damage to them for 20 seconds.

  • Epitaph (One Arm+) — 18s cooldown

    Dodge up to two hits over two seconds. or three once both arms are out. Move left or right to choose your dodge direction. Red outlines show where nearby enemies and projectiles are heading.

  • Pocket Projectiles (One Arm+) — 0.3s cooldown

    Hold to collect nearby stuck knives, scalpels and screws, even from your own body. Store up to 12. Tap to throw up to three toward your aim. Two arms collect faster.

  • Desperate Barrage (Two Arms+) — 12s cooldown

    Barrage for two seconds, punching faster as you go. The last hit staggers the enemy. Taking a hit interrupts you.

  • Tantrum (Two Arms+) — 20s cooldown

    Smash the ground, slamming down enemies whose guard breaks and knocking others away. Can be parried. Use while stunned to break free.

Full card on official Trello ↗
King Crimson (Full) — official in-game stat panel

King Crimson (Full)

PinnaclePart 5
PHYSICALTIME

How to obtain: Mysterious Arrow

Diavolo’s King Crimson erases a span of time, leaving only its results. Epitaph shows him a glimpse of the future, allowing him to avoid a fate others cannot change.

Moveset6 normal · 4 EX

Normal moves

  • King Of The Court (Alter Ego) — Unknown cooldown

    After three Frog Phone calls, the user unleashes King Crimson in its full potential. This switches the users avatar to their ALTER EGO avatar.

  • Two Identities — Unknown cooldown

    Use ALTER EGO in the character customizer to change your other form’s appearance. At stage 3, hold E to become that form. Hold it out of combat to return to Doppio at stage 0. (In character customizer)

  • Barrage — 23s cooldown

    Hammer the enemy with a two-second barrage of punches.

  • Chop — 14s cooldown

    Stun the enemy with a blockable chop to extend a combo. A successful hit recovers twice as fast. Has a 25% chance to cut off their left arm and deal bonus damage. Ends Time Erase.

  • Decree — 22s cooldown

    An armored, guard-breaking strike that can be parried. Hit from behind to impale the enemy for double damage. Misses recover more slowly. Ends Time Erase.

  • Epitaph — 18s cooldown

    Dodge up to two hits over two seconds, or three once both arms are out. Move left or right to choose your dodge direction. Red outlines show where nearby enemies and projectiles are heading. (Works the same in full body)

EX moves

  • Tandem Combo — 2 bars — 45s cooldown

    Send King Crimson behind an enemy for three hits. The last knocks them away. You can move and attack during the combo.

  • Time Skip / HOLD: PREVIEW / RELEASE: SKIP — 1 bar — 24s cooldown

    Skip 2 seconds within 100 studs. Moves people, projectiles and cars forward. Also advances ongoing attacks , cooldowns, bleeding, burning and healing. Hold to choose where you appear, then release. Use Epitaph to predict where things end up.

  • Time Erase / HOLD: DOUBLE / TAP: ERASE OR END — 2 bars — 30s cooldown

    Leave a double behind and move unseen. Hold to choose whether it fights, runs away or stands still. The double can fight and take damage normally. Only other Time Erase users can see and hit you. Tap again to end early and reappear where you are. Ability Scaling: Lasts 5 seconds at 1 ability and 10 seconds at 100 Ability.

  • Blood Blind — 1 bar — 12s cooldown

    Spend 5 health to fling blood into an enemy’s eyes, blinding them for 3 seconds. During Time Erase, the blood stays on their face and blinds them when erasure ends.

Full card on official Trello ↗
Star Platinum — official in-game stat panel

Star Platinum

PinnaclePart 3
PHYSICALTIME

How to obtain: Mysterious Arrow

“I’ll be the judge!” The Stand of Jotaro Kujo.

Moveset6 normal · 4 EX

Normal moves

  • Barrage / Rage Finish [HOLD] — 23s cooldown

    Unleash a rapid flurry of punches on your opponent.

  • Star Finger — 35s cooldown

    Extend Star Platinum’s finger to strike from mid-range.

  • Ora Smash — 32s cooldown

    Wind up a heavy ORA punch that sends enemies flying. (Can be held to extend its range.)

  • Inhale — Unknown cooldown

    Hold to draw enemies, loose objects and cars toward Star Platinum. The pull stuns without dealing damage, grounds flying enemies, and shakes ripe fruit from trees.

  • Platinum Parry — Unknown cooldown

    Hold F. Press M1 to try to catch a projectile, or R/M2 to deflect it.

  • M1 (Catch): — Unknown cooldown

    (Caught and thrown)

EX moves

  • Stand Jump — 1 bar — 2s cooldown

    Use your Stand’s power to launch high into the air.

  • Tandem Flank — 2 bars — 45s cooldown

    You and your stand attack from both sides.

  • Time Stop / Quick Time Stop [HOLD] — Unknown bars — 20s cooldown

    Freeze time. Higher ability makes it last longer; 100 Ability doubles the base duration. (CAN BE OVERWRITEN BY OTHER TIME STOP STANDS.)

  • Quick Time Stop (Held) — Unknown bars — Unknown cooldown

    Using Quick Time Stop cuts half your original timestop duration in exchange for no startup

Full card on official Trello ↗
Star Platinum: The World — official in-game stat panel

Star Platinum: The World

PinnacleUnknown
PHYSICALTIME

How to obtain: Evolution

Obtainable by using a Opal Roka on Star Platinum

“I’ll be the judge!” The Stand of Jotaro Kujo, now known as Star Platinum: The World.

Moveset6 normal · 4 EX

Normal moves

  • Bane of Rats — Unknown cooldown

    Use H to send your Stand to collect a frozen knife, nail, bullet or throwable. Aim and attack to throw a caught projectile back. Click an unheld frozen projectile to punch it in your aiming direction instead.

  • Platinum Parry — Unknown cooldown

    With your stand summoned, hold F. Press m1 to try to catch a projectile or R to deflect it.

  • Ora Blitz — 19s cooldown

    Send Star Platinum forward in a barrage that carries enemies along. Deflects incoming projectiles. You can punch and use sub-ability skills during the rush, or use it while piloting.

  • Bearing Toss — 9s cooldown

    Flick a steel bearing that stuns and knocks enemies back. Headshots knock them down and blur their vision. Reaches up to 250 studs. Can be blocked and used while piloting.

  • I’m Wide Open — 24s cooldown

    Counter an attack by appearing behind the attacker, then throw a heavy punch that knocks them down. They can turn and block it.

  • Time Jump / HOLD: PREVIEW / RELEASE: JUMP — Unknown cooldown

    Hold to choose where you’ll appear, then release to jump there instantly. In shift lock, aim with your movement. Ability Scaling: Ability increases how far you can jump. Jump up to 64 studs at base Ability, with more Ability extending the distance. Keeps your momentum and briefly breaks NPC targeting. Works with your Stand summoned or dismissed.

EX moves

  • Campfire — Unknown bars — 20s cooldown

    Build a campfire in front of your Stand. Interact to sit and recover health, even during combat. Its warmth dries you off, but stepping into the flames burns and briefly stuns you. Build on flat ground in front of your Stand. Including while piloting. Interact to rest and recover 3 health each second, even in combat. Interact again or jump to get up. Taking damage ends your rest. Its warmth dries you off and makes aging worse. The fire lasts 10 seconds. Anyone touching the flames takes damage, briefly stumbles, and catches fire, including you. Attacks, liquid moves, and uncovered rain can put it out. During Time Stop, it waits to ignite until time resumes. Costs no EX.

  • Tandem Rushdown — 2 bars — Unknown cooldown

    Star Platinum rushes an enemy from the front, barrages them, then slams them into the ground. You can move and attack once it sets off. Aim at an enemy within 40 studs. The rush can be blocked or parried and ends if you are interrupted or the target gets away. Cannot be used while piloting. Costs 2 EX bars.

  • Panic Time Stop / Short [TAP] / Full [HOLD] — Unknown bars — Unknown cooldown

    Tap for a short Time Stop, or hold for the full duration. Both reach 150 studs. Use it during another player’s Time Stop to move again. Tap for an instant stop, even with your Stand dismissed, for 1 EX bar. With your Stand summoned, hold to spend 4 on a longer stop with windup. A short stop has a 20s cooldown; a full stop has a 60s cooldown. Using it during someone else’s Time Stop lets you move; a large enough Ability advantage lets yours take over. ABILITY SCALING: At 1 Ability, a tap lasts 2 seconds and a hold lasts 3.5 seconds. At 100 Ability, both last twice as long.

  • Timestop Movement — Unknown bars — Unknown cooldown

    (Moving in opponent’s timestop for a split second and then becoming frozen again.)

Full card on official Trello ↗
The World — official in-game stat panel

The World

PinnaclePart 3
PHYSICALTIME

How to obtain: Mysterious Arrow

“This is The World’s true power!” The Stand of DIO.

Moveset5 normal · 3 EX

Normal moves

  • Barrage — 23s cooldown

    Unleash a rapid flurry of punches on your opponent.

  • Knife Throw [HOLD IN TIMESTOP] — 25s cooldown

    Throw a volley of knives at your cursor’s position. (Useable with unsummoned stand.)

  • Hole Puncher — 30s cooldown

    Time-skip forward and punch a hole clean through your opponent’s guard.

  • Head Slam — 15s cooldown

    Slam the opponent’s head down, leaving an opening for a follow-up.

  • Quick Time Stop (Held) — Unknown cooldown

    Using Quick Time Stop cuts half your original timestop duration in exchange for no startup.

EX moves

  • Tandem Flank — 2 bars — 45s cooldown

    You and your Stand barrage from both sides. (Heavy isnt part of the move)

  • Stand Jump — 1 bar — 2s cooldown

    Use your Stand’s power to launch high into the air.

  • Time Stop / Road Roller [TAP AGAIN] / Quick Time Stop [HOLD] — 4 bars — 36s cooldown

    Freeze time. Higher ability makes it last longer; 100 Ability doubles the base duration. (CAN BE OVERWRITTEN BY OTHER TIME STOP STANDS.)

Full card on official Trello ↗
The World: Alternative Universe — official in-game stat panel

The World: Alternative Universe

PinnaclePart 7
PHYSICALTIME

How to obtain: AU

Use a Opal Roka on The World

“I, Diego Brando, shall seize the corpse!” The Stand of Diego Brando from Another Universe.

Moveset4 normal · 4 EX

Normal moves

  • Barrage — 23s cooldown

    Unleash a rapid flurry of punches on your opponent.

  • Deadly Shot / Follow-up [TAP AGAIN AFTER HIT] — 7s cooldown

    Fire a powerful, high-caliber bullet at your target.

  • Hole Puncher — 30s cooldown

    Time-skip forward and punch a hole clean through your opponent’s guard.

  • Pilot Mode — Unknown cooldown

    Summon your stand, then use Ctrl to enter or leave pilot control.

EX moves

  • Tandem Flank — 2 bars — 45s cooldown

    You and your Stand barrage together from both sides.

  • Stand Jump — 1 bar — 2s cooldown

    Use your Stand’s power to launch high into the air.

  • Time Stop / Quick Time Stop [HOLD] — 4 bars — 22s cooldown

    Freeze time. Higher Ability makes it last longer; 100 Ability doubles the base duration. (CAN BE OVERWRITEN BY OTHER TIME STOP STANDS.)

  • Quick Time Stop (Held) — Unknown bars — Unknown cooldown

    Using Quick Time Stop cuts half your original timestop duration in exchange for no startup.

Full card on official Trello ↗
Death 13 — official in-game stat panel

Death 13

MythicPart 3
SOUL

How to obtain: Mysterious Arrow

“Lali-ho!” The Stand of Mannish Boy, an eleven month-old baby hired to kill the Joestar group.

Moveset11 normal · 5 EX

Normal moves

  • Drowsiness — Unknown cooldown

    Your light and heavy attacks and certain skills add Drowsiness. At 3 stacks, enemies become Tired. At 10, they can see Death 13 and be hurt by its attacks. At 30, they fall into Slumber. Stacks decay after 12 seconds without another hit.

  • Slumber — Unknown cooldown

    Slumber lasts 6 seconds, up to 12 with more Ability. Taking damage shortens it by 1 second. Damage over 4 wakes sleeping targets instantly. After waking, the target resists Drowsiness and Slumber for 3 seconds.

  • Sleeping Powder — 14s cooldown

    Blow out a cloud of sleeping powder that grows in size and slowly drifts forward. Anyone inside is briefly stunned, has their vision blurred, and gains 5 Drowsiness for every second they stay in it. it does no damage.

  • Sleepwalk — 28s cooldown

    Recover health while sleepwalking for 10 seconds. Hits during the first 2 seconds trigger a scythe counter that raises the attacker to 10 Drowsiness, or adds 5 if they already have 10 or more. Later hits wake you. Use again to wake early.

  • Pan Smack — 14s cooldown

    Whack the nearest enemy over the head with a frying pan. It knocks them forward and down and adds 5 Drowsiness. Small props in the swing go flying.

  • Nightmare — 40s cooldown

    Kneel and touch a sleeping enemy to take them into a dream for 30 seconds, where Death 13 fights them on its own. Use it beside any other sleeper to bring them into the same dream, or use it again to wake everyone. use Pilot to take control of Death 13, and again to return to your body at any time.

  • Lali Ho — Unknown cooldown

    Kneel and touch a sleeping enemy with Nightmare to take them into a dream for 30 seconds. Use Nightmare beside any other sleeper to bring them into the same dream. Nightmare can be reused to wake everyone. Death 13 automatically fights targets inside the nightmare on its own. You are able to personally take control with Ctrl; use Ctrl again to return to your body at any time. Your body can be hurt but the sleeping targets cannot. While Death 13 is in the dream realm, Grim Carousel, Boomerang and Vanishing Reap can’t be used outside, and your body fights with its own fists. Your other moves still work. If the dreamers deal enough damage to Death 13, the dream shatters and everyone wakes. Dreamers keep their first two Stand moves only if their Stand was summoned before sleep.

  • Living Weapon — 18s cooldown

    Three random pieces of furniture rise around Death 13, hang high for a moment, then fly at a target. Each one that lands stuns briefly, and the last one sends them flying. They can be blocked or broken.

  • Scary Box — 20s cooldown

    Drop a cage where you aim, trapping the dreamer for 5 seconds. Death 13 can pass through the bars.

  • Vanishing Reap — Unknown cooldown

    Death 13 vanishes, appears infront of the opponent and slashes with its scythe.

  • Sweeper — 26s cooldown

    Swing a giant scythe around Death 13 three times. Death 13 can move slowly during this attack, and its swings can be jumped over, but cannot be blocked.

EX moves

  • Phantom Mimicry — Unknown bars — 12s cooldown

    Inside the dream world, a shadow Stand forms around Death 13, rushes the dreamer and uses one of its moves on them. The shadow is picked at random from a set of combat Stands, whatever Stand the dreamer has.

  • Grim Carousel — 2 bars — 22s cooldown

    Throw your scythe around you four times, deflecting projectiles and adding 1 Drowsiness with each hit. Breaks guard but can be parried; its short stun does not combo extend. You can keep attacking while it circles.

  • Vanishing Reap — 2 bars — 16s cooldown

    Death 13 vanishes, appears behind a drowsy enemy and slashes with its scythe, adding 3 Drowsiness. Outside the dream realm the strike can be blocked, dodged or perfect blocked. Inside the realm it tracks its target and it is a guaranteed hit. If the slash would finish them, Death 13 executes them on the spot.

  • Boomerang — 1 bar — 9s cooldown

    Death 13 hurls its scythe far ahead. If it misses, it whips straight back to you. If it strikes someone, it slows to a forward crawl for a second of rapid cuts before flying home, and it can catch someone the same way on its way back. Every other hit adds 1 Drowsiness.

  • Phantom Mimicry (NEED TO BE IN DREAM WORLD) — Unknown bars — 12s cooldown

    Inside the dream world, a shadow Stand forms around Death 13, rushes the dreamer and uses one of its moves on them. The shadow is picked at random from a set of combat Stands, whatever Stand the dreamer has.

Full card on official Trello ↗
Heaven's Door — official in-game stat panel

Heaven's Door

MythicPart 4
SOULREALITY

How to obtain: Mysterious Arrow

“Reality is the lifeblood of entertainment.” The Stand of Rohan Kishibe, encountered in Hawaii.

Moveset5 normal · 3 EX

Normal moves

  • Book Transmutation — 1s cooldown

    Open a target’s face into a readable page.

  • Written Command — 15s cooldown

    Choose a command to write in the pages of someone you’ve turned into a book.

  • Page Rip — 28s cooldown

    Grab someone you’ve turned into a book and tear out their page.

  • Safety Lock — 55s cooldown

    Write a command that prevents the next five direct attacks from hitting you.

  • Pilot Mode — Unknown cooldown

    Summon your stand, Then press Ctrl to enter or leave pilot.

EX moves

  • Manga — 3 bars — 45s cooldown

    Hold up Heaven’s Door’s manga panel. People nearby who look at it turn into books.

  • Become My Character — 4 bars — 120s cooldown

    Command someone you’ve turned into a book to fight for you with their Stand.

  • Chapter Counter — 3 bars — 35s cooldown

    Wait for an attack, then turn the attacker into a book.

Full card on official Trello ↗
Mandom — official in-game stat panel

Mandom

MythicPart 7
TIME

How to obtain: Mysterious Arrow

“Welcome… to the “True Man’s World.” The Stand of Ringo Roadagain.

Moveset5 normal · 1 EX

Normal moves

  • Two rewind timings — Unknown cooldown

    Rewind instantly or schedule a rewind with Watch Set.

  • Rewind — 45s cooldown

    Turn back time by 6 seconds, restoring your previous position and health.

  • Ol' Reliable [BASIC ATTACK] — 28s cooldown

    Fire a trusty revolver shot at your target.

  • Deadeye — 35s cooldown

    Take careful aim and fire a powerful shot.

  • Watch Set — 70s cooldown

    Start a countdown that automatically rewinds you and nearby targets. Once the watch is set, you can move and fight while the countdown runs. The rewind happens automatically when time runs out.

EX moves

  • TRUE MAN’S WORLD — 5 bars — 90s cooldown

    Spend a full EX gauge to rewind after a lethal hit during the next 30 seconds. Use while bleeding out to rewind immediately. Nearby opponents rewind with you.

Full card on official Trello ↗
Rolling Stones — official in-game stat panel

Rolling Stones

MythicPart 5
FATE

How to obtain: Mysterious Arrow

“This stone moves with no regard to my will.” The Stand of Scolippi.

Moveset12 normal · 4 EX

Normal moves

  • Stone Deity — Unknown cooldown

    Use E to release Rolling Stones. It follows its own targets and cannot be recalled.

  • Spiritual Connection — Unknown cooldown

    use Ctrl to watch from the stone. This only changes your view. If you die, the stone remains, removes its current target, and moves to the next.

  • We Are All Slaves Of Fate — Unknown cooldown

    Eight seconds after summon, a random player or NPC becomes Roling Stone’s target and receives a hidden timer of 120 seconds. The user cannot be the first target, Rolling and leaping begin after the first 10% of the timer; until then the stone can still melt and reappear near its target. Its rolling speed rises as that person’s timer runs down. If the target evades touching the stand for the entire timer, the stone then chooses someone else. Rolling Stones leaps over obstacles or melts and reappears when it cannot clear the route.

  • Ruthlessness Is Mercy — Unknown cooldown

    If the stone touches its current target, that target dies immediately and painlessly. Contact with anyone else is harmless.

  • Forbidden Throwable — Unknown cooldown

    Pick up the stone with the normal throwable controls.

  • It’s Not My Time Yet — Unknown cooldown

    While someone else is the stone’s current target, damage to someone holding the stone is absorbed by the stone instead. Carrying the stone prevents the holder from attacking or healing, and moving too far away from the stone’s target will cause it to melt through their hands to escape.

  • Within Death’s Reach — Unknown cooldown

    The stone rolls after its target and leaps when close.

  • Unearthed Insight — Unknown cooldown

    The stone changes form as it loses health.

  • Steintossen — 10s cooldown

    While holding Rolling Stones as a throwable, launch it in a stronger aimed arc. The impact damages and knocks back nearby enemies, breaking fragile scenery.

  • Sculpted Destruction — 16s cooldown

    Strike nearby Rolling Stones with a sledgehammer, sending stone fragments forward. Each strike advances the stone one health stage: regular to damaged, then destroyed.

  • Written in Stone — 8s cooldown

    Carve a short message into the top of nearby Rolling Stones. Enter up to 48 characters, then confirm. Taking damage interrupts carving. A new inscription replaces the old one.

  • Super Glue — 12s cooldown

    Hold beside Rolling Stones to kneel and repair 5% of its maximum health every half second, for up to 10 seconds. Can rebuild rubble. Release to stop; damageto you or the stone interrupts the repair.

EX moves

  • Prolong The Inevitable — 3 bars — 25s cooldown

    Reset the current target’s hidden timer to its original duration. (Still locked onto the target, just resetting its timer.)

  • Passing Time — 3 bars — 20s cooldown

    Remove half the current target’s starting time from their remaining timer, bringing their escape closer. (Cutting the timer in half, Making it scale its speed up.)

  • Changing Fate — 3 bars — 30s cooldown

    Replace the stone’s current target with the nearest eligible person to you, starting a fresh hidden timer. (Changing its target while going towards farther dummy, Resetting its timer and going for the closer one from square one.)

  • Fated Calm — 3 bars — 20s cooldown

    Pause Rolling Stones and its hidden timer. It stops hunting and choosing targets until someone picks it up. (Completely stopped in its tracks, Resuming only when picked up.)

Full card on official Trello ↗
Silver Chariot — official in-game stat panel

Silver Chariot

MythicPart 3
PHYSICAL

How to obtain: Mysterious Arrow

“I’m going to turn you into a pin-cushion!” The Stand of Jean Pierre Polnareff.

Moveset4 normal · 1 EX

Normal moves

  • Rapier Rush — 23s cooldown

    A lightning-fast series of rapier thrusts.

  • Blade Eject — 30s cooldown

    Launch the blade from its hilt as a high-speed projectile. (Can Ricochet) User cannot use any stand abilities without their rapier. User can take their rapier back to avoid waiting for it to return.

  • Your Last Moments — 34s cooldown

    Deliver a heavy strike that finishes off weakened enemies.

  • Armor Toggle — 20s cooldown

    Remove Silver Chariot’s armor for faster attacks, or put it back on. Armor Toggle trades protection and speed. (Armor off also gives you bigger hitboxes)

EX moves

  • Stand Jump — 1 bar — Unknown cooldown

    Use your Stand’s power to launch high into the air.

Full card on official Trello ↗
Under World — official in-game stat panel

Under World

MythicPart 6
TIMEELEMENT

How to obtain: Mysterious Arrow

“Anything is possible if i use Under World!” The Stand of Donatello Versus.

Moveset5 normal · 2 EX

Normal moves

  • Burrow [HOLD] — 28s cooldown

    Dive into the earth and tunnel through the ground. Release to erupt out of ground.

  • Unearth — 45s cooldown

    Dig a warrior from the ground’s memory to guard you and attack nearby enemies.

  • Prop Memory — 29s cooldown

    Let Under World dig up a random usable object from the ground’s memory. (Gasoline, Table, Chair, Sign)

  • Tora! Tora! Tora! / Aim Drop [HOLD] / Drop [TAP AGAIN] — 23s cooldown

    Tap to dig up an Aichi D3A, steer by turning, then tap again to drop three incendiary bombs. Hold to send it bombing where you’re aiming.

  • Pilot Mode — Unknown cooldown

    Summon your stand, then use Ctrl to enter or leave pilot control.

EX moves

  • Underground Illusion Chamber — 1 bar — 75s cooldown

    Dig a chamber beneath the battlefield. Use again while nearby to recreate a volcanic eruption inside.

  • Zero Hour — 1 bar — 24s cooldown

    Dig up an A6M Zero for a strafing run, firing its machine guns across a long strip of ground.

Full card on official Trello ↗
Yo-Yo Ma — official in-game stat panel

Yo-Yo Ma

MythicPart 6
PHYSICAL

How to obtain: Mysterious Arrow

“That was a mean thing to do… Treating me like an object… not that I mind” The Stand of D an G. Yo-Yo Ma follows people and offers to help them, hiding its corrosive saliva behind a friendly face.

Moveset8 normal · 4 EX

Normal moves

  • A Devil in Disguise/Automatic Stand — Unknown cooldown

    Hold E while aiming at someone within 100 studs of the stand to follow them. It follows from behind and stops when watched. Yo-Yo Ma sends mosquitos after its chosen target, Acidic Saliva leaves them Muted.

  • Repulsive — Unknown cooldown

    Yo-Yo Ma takes no damage, but can be stunned or knocked away. Close hits splash saliva onto the attacker and makes them Stinky. Sending it flying splashes nearby enemies too.

  • Crybaby — Unknown cooldown

    If the user is attacked while piloting the stand, they will cry out and be stunned for a few seconds.

  • An Expert Craftsman — Unknown cooldown

    Talk to Yo-Yo Ma while it is parked or following someone else. It can craft using your materials, heal 30 health, or shine your boots to grant Encouraged, giving 10% more damage for 40 seconds. Collect finished crafts within five seconds before someone else does. Your materials are only spent when the item is collected.

  • Tainted Item — 15s cooldown

    Hold to cycle through items, then tap to make one in Yo-Yo Ma’s empty stomach. Use Treacherous Hoarder to spit it out. Real Mysterious Arrows and Rokakas take 60 to 30 minutes to make again. SSSS Rokakas and Over Heaven Arrows are fakes that deal delayed acid damage when used.

  • Drooling Menace — 12s cooldown

    Coat the ground and nearby objects in Acidic Saliva, damaging enemies and leaving them Muted. It also contaminates connected water. ABILITY SCALING: Ability makes the pool up to 30% wider.

  • Treacherous Hoarder — 3s cooldown

    Swallow nearby items to carry them back to you, then interact to collect them. Use the move again to spit out items or launch swallowed throwables, leaving a trail of saliva. Heavy hits force them out.

  • Whispers from Yo-Yo Ma — 15s cooldown

    Whisper to enemies in front of Yo-Yo Ma, making them deal 20% less damage for 15 seconds.

EX moves

  • Impromptu Camoflauge — Unknown bars — 25s cooldown

    Make a bush and interact with it to hide inside. You become nearly invisible but walk slower. Attacking, sprinting, dashing, or getting hit reveals you. Costs 1 EX Bar

  • Pestilent Trap — Unknown bars — 10s cooldown

    Hide mosquitoes in a throwable. Only you can see them before an enemy touches it and triggers the swarm. The swarm spreads acidic saliva and briefly staggers them. Hitting the object disarms it. You can set two traps. Costs 1 EX Bar

  • Hey, What’s That? — Unknown bars — 18s cooldown

    Make nearby enemies watching Yo-Yo Ma turn to look where it points, giving its mosquitos a chance to attack. Costs 1 EX Bar

  • Gourmand Of Spirits — Unknown bars — 35s cooldown

    Swallow an enemy’s stand for 10 seconds, stopping them from using it. They can still fight without their stand. A heavy hit on Yo-Yo Ma frees it early. Costs 2 EX Bars

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Catch The Rainbow — official in-game stat panel

Catch The Rainbow

LegendaryPart 7
ELEMENT

How to obtain: Mysterious Arrow

“I… have the ability to catch the rainbow.” The stand of Blackmore.

Moveset6 normal · 0 EX

Normal moves

  • Catch The Rainbow — Unknown cooldown

    Catch The Rainbow needs fog, rain, or an active hydrant within 30 studs to be used.

  • Rain Walking/Floating — Unknown cooldown

    Summon your stand, then hold Space for a short moment to begin rising. Release Jump to keep your height and move horizontally. Hold Z to descend. Sprinting makes horizontal floating faster. Landing ends the float; release and press Jump again after a dive.

  • Hidden Controls — Unknown cooldown

    While floating, E activates Rain Transport. While hidden, aim at an enemy and press M1 for its teleport follow-up. With the mask on, Ctrl launches Body Projectile. Both extra moves are listed in Moves.

  • Body Projectile — 28s cooldown

    Detach your arm and steer it with the camera to grab an enemy.

  • Motionless Rain — 45s cooldown

    Surround yourself with suspended raindrops for projectile defense. Your mask must be on. The raindrops stay around you until used up; wait for them to clear before creating another set.

  • Triple Shot — 27s cooldown

    Fire three quick shots with Ol' Reliable. Fire three shots toward your mouse.

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Glory Days — official in-game stat panel

Glory Days

LegendaryPart 9
PHYSICAL

How to obtain: Mysterious Arrow

“Glory Days.” The Stand of Bobby Jean.

Moveset4 normal · 0 EX

Normal moves

  • Glory — 0.3s cooldown

    Toggle Glory to suspend newly fired rounds in midair.

  • Reload — Unknown cooldown

    Reload your gun Stand’s magazine.

  • Knock Knock — 28s cooldown

    Kick forward, striking enemies in front of you.

  • Elevator Trap — 23s cooldown

    Set a hidden crossfire with Glory Days. The bullets close in when an enemy enters.

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Magician's Red — official in-game stat panel

Magician's Red

LegendaryPart 3
PHYSICALELEMENT

How to obtain: Mysterious Arrow

“YES, I AM!” The Stand of Muhammed Avdol.

Moveset6 normal · 2 EX

Normal moves

  • Crossfire Hurricane / Penta Ankh [HOLD] — 23s cooldown

    Launch a flaming ankh, or hold to fire five smaller ones. Stay near Life Detector to make them travel farther and track the marked enemy closest to your mouse. (Procs Burn) Tap for the normal attack, hold for Penta Ankh. Use Life Detector first and stay near it to gain tracking and greater range. (Procs Burn)

  • Red Pull — 28s cooldown

    Yank an enemy toward you with a fiery tendril.

  • Flaming Grasp — 35s cooldown

    Grab an enemy and set them on fire. Burns them to ashes if their health is low enough.

  • Life Detector — 25s cooldown

    Mark nearby living enemies within 80 studs so Crossfire Hurricane can track them. Place the detector to mark nearby living enemies. While you are near it, Crossfire Hurricane can track the marked target closest to your aim.

  • Pilot Mode — Unknown cooldown

    Summon your stand, then use Ctrl to enter or leave pilot control. Your camera and movement follow the stand.

  • Elevated Strength — Unknown cooldown

    The user can throw heavy objects. (Phone Booths, Cars)

EX moves

  • Stand Jump — Unknown bars — 2s cooldown

    Use your Stand’s power to launch high into the air.

  • Red Bind — Unknown bars — Unknown cooldown

    Your stand catches enemies, lifts them into the air, then slams them toward you. You can still move and attack. While piloting, enemies are thrown toward your Stand instead.

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Notorious B.I.G — official in-game stat panel

Notorious B.I.G

LegendaryPart 5
PHYSICAL

How to obtain: Mysterious Arrow

“GUGURGUURGURUGRUGUR” The stand of Carne, one of the Boss’s bodyguards. Notorious B.

Moveset17 normal · 1 EX

Normal moves

  • Death Wish — Unknown cooldown

    While Notorious B.I.G’s user is alive, every hit against them does 50% more damage.

  • Hate — Unknown cooldown

    Landing hits, getting hurt, Stalking and insulting people all build Hate, up to 250. It slowly fades when you haven’t added any for a few seconds. The more Hate you die with, the more Mass Notorious B.I.G rises with, and at full Hate it rises bigger.

  • Grudge — Unknown cooldown

    Anyone who hurts you builds a Grudge against you, more the harder they hit, and whoever kills you gets a full one. It shows as a red bar over their head that only you can see. The dead Notorious B.I.G deals up to 50% more damage to enemies with a Grudge. Grudges fade over time.

  • Hateful Punches — 14s cooldown

    Notorious B.I.G throws a slow barrage of hateful punches. Every hit builds Hate, and the last one staggers. Taking a hit interrupts it.

  • Insult — 14s cooldown

    Hiss and scream insults at everyone around you. Each enemy in range takes 20% more damage for 8 seconds, gives you Hate, and loses any Grudge they had against you.

  • Tumorous Pulse — 12s cooldown

    Notorious B.I.G steps out in front of you and smashes the ground, sending a wave of tumors bursting forward through it. Anyone it catches is thrown far forward and knocked down. Blocking it keeps you on your feet.

  • Stalk (HOLD) — 6s cooldown

    Hold to stare down an enemy in front of you. While they aren’t looking at you, or you’re too far away for them to notice, you build Hate. If anyone close by looks at you, you’re spotted and the stalk ends. It also ends once your Hate is full.

  • Vengeful Life — Unknown cooldown

    the moment you would start Bleeding out, Notorious B.I.G emerges and you become it in the same life. Your health becomes Mass. It drains all the time and only eating brings it back, so you have to keep feeding. When your Mass runs out, you die for real, and your next death within a minute is a normal one.

  • Blind — Unknown cooldown

    As Notorious B.I.G you only see a short way through a dark fog. Past that, anyone walking shows up as a faint pink square, and anyone running or driving shows up as a bright one from much farther away, even through walls. While you’re eating or riding someone, you see through their eyes.

  • Can’t swim — Unknown cooldown

    As Notorious B.I.G, deep water (the sea, lakes and pools, not puddles) kills you on the spot; the body sinks to the bottom and you respawn a few seconds later. Riding a boat is safe. While you’re still alive you swim like anyone else.

  • Mouthful — Unknown cooldown

    As Notorious B.I.G, picking up an object swallows it instead of carrying it. Attack or press the pick-up key again to spit it back out in front of you. It can’t throw things, and cars are too big to pick up.

  • Consumption — 10s cooldown

    Leap forward and latch onto the first enemy or loose object you reach. Enemies are eaten for a few seconds, giving you Mass with every bite. Objects are swallowed whole. Enemies with a Grudge against you take more damage. Alternate form only, while summoned.

  • Symbiosis — Unknown cooldown

    When Consumption kills someone, Notorious B.I.G climbs inside their body and gets it back up. The body has a quarter of its old max health, and your hunger stops while you wear it. When the body gives out, you burst back out with the Mass you had before. Use Conceal to leave it early. Only an ordinary human body can be worn; animals like seals and cats, and story or boss characters, are just eaten.

  • Starving Tendrils — 12s cooldown

    Tendrils shoot at up to three of the closest things moving around you. Each hand that lands deals solid damage and grows over their arm, causing Weakness for 15 seconds. If one lands, use it again within 3 seconds to pull yourself to the nearest one hit. Reaches farther the bigger you are.

  • Tendril — Unknown cooldown

    Press Q to pull yourself forward with a tendril or attach onto a loose object or a person.

  • Conceal — 1.5s cooldown

    While riding someone’s back, seep into their clothes and vanish completely. Use it again to come out. A heavy attack on them knocks you out of them.

  • Flesh Dome — 12s cooldown

    EVASIVE; works while stunned, and can’t be hit out of when used that way. Tendrils burst out in every direction around you and above Notorious B.I.G, hurting everyone close by and throwing them away from you. Reaches farther the bigger you are.

EX moves

  • Good Luck — 3 bars — 30s cooldown

    Costs 3 EX bars and all of your Hate. Your stand is put away and you burst into Notorious B.I.G on the spot, starting with 40 extra Mass. Works even while your next transformation is on cooldown.

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Smoke On The Water — official in-game stat panel

Smoke On The Water

LegendaryPart 6
ELEMENT

How to obtain: Mysterious Arrow

The stand of an unknown user. Stored in a DISC by Whitesnake, this unnamed ability appears in Stone Ocean when Enrico Pucci inserts it into F.

Moveset7 normal · 4 EX

Normal moves

  • Integrated Stand — Unknown cooldown

    Press E to activate Boiling Water, You can still use your usual weapon attacks.

  • Heat — Unknown cooldown

    Heat rises while the Stand is active and when you use its boiling attacks. Above 70 Heat, you lose health each second. The hotter you get, the more health you lose. Hold Let Off Steam to cool down. Cold or dismissing the stand Stand also lowers Heat. At full Heat, your light attacks set enemies on fire.

  • Bring to a Boil — 8s cooldown

    Boil the water you’re aiming at, including any puddles touching it. The steam repeatedly damages and stuns enemies. Boiling a soaked enemy burns them repeatedly for 6 seconds. Hold to highlight water and targets. Cold protects against this move.

  • Person: — Unknown cooldown

    (Ignore the puddle below, Super Soaker and Hot Potato proc soaked making them boil.)

  • Super Soaker — 5s cooldown

    Fire four arcing shots of water, Each hit leaves a puddle, and enemies hit directly become Soaked, blocking stops the damage and keeps them dry.

  • Hot Potato — 8s cooldown

    Throw a water balloon that bursts on impact, soaking nearby enemies and leaving a large puddle. Hitting someone directly also knocks them back and briefly stuns them.

  • Let Off Steam / Vent [HOLD] — 14s cooldown

    Hold to cool yourself with a growing cloud of steam. Nearby enemies take damage and are stunned. You can move slowly while venting. Let go, cool off completely or take a hit to stop.

EX moves

  • Flash Boil — 3 bars — 24s cooldown

    Heat the water on a Soaked enemy, then make it burst. If the hit leaves them below 15% health, they explode. Cold protects them, and taking cover or getting out of range stops the move. Adds 25 Heat on hit.

  • Pressure Cooker — 2 bars — 22s cooldown

    Build pressure in a fire hydrant or your flying water balloon until it bursts, launching nearby enemies. Hydrants leave scalding water for five seconds. Cold protects against the scalding water. Adds 20 Heat.

  • Boil Dry / Find Water [HOLD] — Unknown bars — 18s cooldown

    Boil away a puddle and any puddles touching it. As the water shrinks, the steam rapidly damages enemies and briefly stuns them. Water shots passing through it evaporate. Hold to highlight water. Adds 15 Heat.

  • Superheated Steam — 4 bars — 28s cooldown

    Bring your hands together and fire a narrow beam of steam. Turn to aim as it burns through enemies, repeatedly pushing them back and setting them on fire. Walls stop the beam. Adds 30 Heat.

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Smooth Operators — official in-game stat panel

Smooth Operators

LegendaryPart 9
COLONYPHYSICAL

How to obtain: Mysterious Arrow

“This is what we’re going to slide. Do it, Smooth Operators!”

Moveset6 normal · 4 EX

Normal moves

  • Injury Shift / Target Yourself [HOLD] — 14s cooldown

    Lift an injury, healing up to 10/15/20/25% max health with 1/2/3/4 operators. Use again to pass that percentage to another target as damage, or destroy a nearby prop or dropped item. Hold to target yourself. Getting hit or having the transfer blocked returns the injury to its original owner.

  • Rearrange — 16s cooldown

    Shift an enemy' body for 8 seconds. One operator targets a leg, two the eyes, three both, and four add an arm. Legs slow movement, eyes blur vision, and arms weaken damage.

  • Anyone’s Weakness — 24s cooldown

    A low kick that breaks guard and briefly blurs the target’s vision.

  • Internal Pain — 22s cooldown

    Send your deployed operators inside an enemy, More operators deal stronger, faster damage ticks and stay longer. Moving more than 30 studs apart brings them back.

  • Colony Formation — Unknown cooldown

    Deploy/Return Operators

  • Pilot Mode — Unknown cooldown

    Summon your stand, Then use ctrl to enter or leave pilot mode (Can travel on walls/ceilings)

EX moves

  • Face Lift — 2 bars — 18s cooldown

    Lift someone’s face markings for this life. Use again on another person to apply them, hold either use to target yourself, or aim at empty ground to discard them. Carried markings disappear after 20 seconds.

  • Zip It — 2 bars — 24s cooldown

    Slide an enemy’s mouth shut, preventing them from chatting for 25 seconds.

  • Lock Up — 2 bars — 25s cooldown

    Send Smooth Operators to seal a nearby door shut for 15 seconds.

  • ISHI! ISHI! ISHI! — 3 bars — 35s cooldown

    All four operators rush an enemy and steal their health HUD for 10 seconds. Requires the full colony on the ground.

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Strength — official in-game stat panel

Strength

LegendaryPart 3
PHYSICAL

How to obtain: Mysterious Arrow

“You’re not a normal monkey, are you?” The stand of Forever.

Moveset5 normal · 0 EX

Normal moves

  • Pilot Mode — Unknown cooldown

    Summon your stand, then use Ctrl to enter or leave pilot control. Your camera and movement follow the stand. This stand stays on the ground while you pilot it.

  • Building Strength / Speed Mode [HOLD] — 1s cooldown

    Toggle between power mode and speed mode.

  • Ship Scraps — 23s cooldown

    Lob ship debris high into the air to land where you’re aiming.

  • Hooked — 5s cooldown

    Snag an enemy with a chain hook and reel them in.

  • Hull Trap — 5s cooldown

    Set a hidden hull plate trap that snares anyone who sets on it.

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The Grateful Dead — official in-game stat panel

The Grateful Dead

LegendaryPart 5
ELEMENT

How to obtain: Mysterious Arrow

“When we truly think “I’ll kill you!” from the bottom of our hearts… by that time, the deed has already been done!”

Moveset5 normal · 2 EX

Normal moves

  • Ungraceful Aging — Unknown cooldown

    Aging affects allies and enemies. Your neck and shoulders droop as stacks rise, and your attacks and dashes steadily weaken. Near 100 stacks, attack speed is reduced by up to 60% and dash power by up to 80%. At 100 stacks, players die immediately; PvE mobs cannot be killed by the stack cap. Each punch adds two stacks; Withering Mist adds two stacks every five seconds. After six seconds without more Aging, lose one stack every two seconds. Cleansing or death clears Aging.

  • Withering Mist [TOGGLE] — 1.5s cooldown

    Surround Grateful Dead with aging mist, Everyone nearby except you gains Aging and takes a little damage, including allies. Use again to stop

  • Rotten Grasp — 12s cooldown

    When piloting, Grateful Dead holds an enemy for 4 seconds, applies up to 8 Aging stacks, then throws them left. You can still turn or leave pilot mode while it holds them. Otherwise, you grab them yourself for 2 seconds, apply up to 16 stacks, and drop them. Use again during either hold to release early.

  • One-Armed Barrage — 23s cooldown

    Balance on one arm and pummel anyone in front of you with the other. You can turn, but cannot move during the barrage. Every third hit on the same target adds 1 Aging stack.

  • Senior Citizen [TOGGLE] — 1s cooldown

    Age yourself to gain EX over time. Your attacks become 60% slower and your dashes lose 80% of their power. Use again to return to normal. This form cannot kill you; Aging from enemies still builds up seperately

EX moves

  • On The Train — 3 bars — 30s cooldown

    Spread Withering Mist much farther for 20 seconds. Activates the mist if not already running.

  • Ice Pack — 3 bars — 40s cooldown

    Toss a bag of ice for someone else. Touching it clears Aging and protects them from Aging and Withering Mist for 30 seconds. Ragdolling knocks it off. Unclaimed bags disappear after 5 seconds.

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The Sun — official in-game stat panel

The Sun

LegendaryPart 3
ELEMENT

How to obtain: Mysterious Arrow

“The desert night is often cold… but not tonight.” The Stand of Arabia Fats.

Moveset5 normal · 2 EX

Normal moves

  • Up The Heat / Lower The Heat [HOLD] — 5s cooldown

    Turn up the heat to strengthen your fire attacks. Increasing the heat too much can cause you to start burning and taking damage.

  • Solar Onslaught — 28s cooldown

    Bombard your target with concentrated solar rays.

  • Solar Snipe — 23s cooldown

    Focus the sun’s energy into a long-range beam. (Procs burn on hit)

  • Disguise — 15s cooldown

    Hide inside a trashcan to become invisible. (Requires Trashcan) Prevents burning from The Sun

  • Pilot Mode — Unknown cooldown

    Summon your stand, then use Ctrl to enter or leave pilot control. Your camera and movement follow the stand.

EX moves

  • Solar Flare — 2 bars — 28s cooldown

    Release a flash of sunlight that burns and blinds nearby enemies.

  • Callous Sol — 4 bars — 45s cooldown

    Gather the sun’s light into a growing sphere, then hurl it down. The longer it charges, the bigger it lands, leaving molten ground that burns anyone who walks on it.

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200 Balloons — official in-game stat panel

200 Balloons

EpicPart 9
PHYSICAL

How to obtain: Mysterious Arrow

Ningbo’s Stand can inflate anything he touches, including parts of a person’s body. The affected area becomes light enough to float and fragile enough to burst.

Moveset5 normal · 1 EX

Normal moves

  • Inflating Attacks — Unknown cooldown

    Your own light attacks apply inflations. TOTAL BALLOONS doubles their inflations while active.

  • Sudden Balloons — 20s cooldown

    Grab an enemy and rapidly inflate their body before dropping them. Your character performs the grab. The hit lands partway through the opening animation and can be blocked. A caught enemy is inflated repeatedly, then released and ragdolled.

  • Inflate — 14s cooldown

    Inflate an enemy or turn a loose object into a exploding balloon. Hold to slam the ground and inflate its debris. Tap on an enemy for random body inflations, or inflate a nearby loose prop into a throwable balloon. Hold for the ground slam; some debris becomes balloons that drift outward and upward, then fade. Grab them with H before they disappear. Inflated gas cans make a large gasoline puddle on impact; Hydrants spew water when inflated and make a water puddle when thrown.

  • MAC-10 — 18s cooldown

    Fire a rapid burst of silenced bullets towards your cursor. Fire the user-mounted gun toward your aim with a spread of bullets. This move also works while your stand is dismissed.

  • Relentless Counter — 28s cooldown

    Counter an attack, grab the attacker by their face, and repeatedly inflate their head. Bursts their head if they finish below 20% health. Incoming projectiles become balloons while you hold the counter pose. A succesful counter holds the ragdolled attacker by their face and repeatedly inflates their head; it bursts if their final health is below 20%.

EX moves

  • TOTAL BALLOONS — 1 bar — 3s cooldown

    Spend 1 EX bar to surround yourself with balloons. Attackers receive an inflation, M1S cause twice as many inflations, and incoming projectiles become balloons without blocking. Drains 5% of your full EX meter each second.

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Beyond the Sea — official in-game stat panel

Beyond the Sea

EpicNon-Canon
ELEMENT

How to obtain: Mysterious Arrow

“You’re simply a ripple trying to stop the inevitable Tsunami.” The stand of Wachika Yatsu.

Moveset6 normal · 3 EX

Normal moves

  • Sunfish Slap/Sunfish Slam [HOLD] — 28s cooldown

    Slap your enemy with the full force of a sunfish. VARIATION: [HOLD] Sunfish Slam

  • Jellyfish Summon — 45s cooldown

    Summon a jellyfish that follows you and retaliates when either of you is attacked.

  • Maelstrom — 23s cooldown

    Circle a growing whirlpool at high speed and drag nearby enemies into its center

  • Riptide — 28s cooldown

    Mark where a current begins, then choose its destination to carry enemies with the flow. VARIATION: Place Point [TAP AGAIN] Choose the starting point, then press the move again to place the destination. The current carries enemies along that route.

  • Pilot Mode — Unknown cooldown

    Summon your stand, then use Ctrl to enter or leave pilot control, Your camera and movement follow the stand

  • Sunfish Sail — 55s cooldown

    M1 while piloting Ride the ocean sunfish and sail across the water.

EX moves

  • Humu Summon — 3 bars — 34s cooldown

    Summon a faster, stronger flying triggerfish that retaliates when either of you is attacked.

  • Tsunami — 4 bars — 65s cooldown

    Raise an immense wave that carries enemies forward and destroys the terrain in its path.

  • Crosscurrent — 3 bars — 55s cooldown

    Place four points, then activate three linked currents at once.

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Burning Down The House — official in-game stat panel

Burning Down The House

EpicPart 6
SPACE

How to obtain: Mysterious Arrow

“The house itself is a ghost.” The stand of Emporio Alnino.

Moveset6 normal · 3 EX

Normal moves

  • Ghost Piano — Unknown cooldown

    There is a working piano in the room.

  • Grand Piano — Unknown cooldown

    Use the piano’s prompt to sit down. Play Giorno’s Theme without a wrong note to give everyone in the room 30% more damage for 60 seconds. Inspired does not stack. (You can use the sheet)

  • Ghost Room — 8s cooldown

    Hold to choose a wall, then release to open a crack. Keep your hand against the wall for 3 seconds. Use again to close it when nobody is inside. Your room and stored items stay until you die.

  • Ghost Storage — 0.5s cooldown

    Set down a throwable inside a ghost room to keep it. Each room holds up to 15. Pick them up later.

  • Ghost Refreshments — 0.5s cooldown

    Make the table snacks vanish or bring them back. Eat chocolates for 15% faster movement, or drink orange juice for 15% faster basic attacks. Each buff lasts 20 seconds.

  • Ghost Revolver — 3s cooldown

    Form a ghost revolver and fire once. The shot makes an enemy dodge sideways and briefly stuns them. It deals no damage.

EX moves

  • Temporary Doorway — 3 bars — 25s cooldown

    Open a smaller doorway into your room without charging, It lasts 5 seconds. Your original entrance closes while it is open, then reopens. Create your room first.

  • Ghost Pallet — Unknown bars — 6s cooldown

    Place a wooden pallet to climb on or cross a gap. Keep up to 3 at once. Each lasts 12 seconds and can be broken.

  • Ghost Research — 3 bars — 10s cooldown

    Look up a stand at your computer. Deal 10% more damage to its users and take 10% less from them until you die or use this move again.

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Harvest — official in-game stat panel

Harvest

EpicPart 4
COLONY

How to obtain: Mysterious Arrow

“They’re my friends… my precious Harvest!” The stand of Shigekiyo “Shigechi” Yangu.

Moveset4 normal · 3 EX

Normal moves

  • Colony Carry [TAP AGAIN TO STOP] — 25s cooldown

    The colony scoops you up and hauls you rapidly across any surface (including walls). Tap again to stop early.

  • Harvest Ambush/RECALL [HOLD] — 0.45s cooldown

    Tap to plant a Harvest squad on a floor, wall, or ceiling. They ambush enemies who come near. Hold to recall your squads. Active ambush squads must be recalled or spent before a normal unsummon. (Procs Poison)

  • Harvest Tornado — 23s cooldown

    Harvest circles you at high speed, shredding nearby enemies from every direction.

  • Search Party / Command [M1] / Cycle [TAP] / Recall [HOLD] — Unknown cooldown

    Send all nine Harvest out to search. The enemies, objects and items they find stay marked until you recall them.

EX moves

  • Poured Into Veins — 3 bars — 16s cooldown

    “I poured it into your veins!” All nine Harvest combine into one concealed trap and overwhelm its victim with poisoned stings.

  • You want proof?! — 4 bars — 35s cooldown

    Harvest quadruples its ranks and overwhelms one marked enemy.

  • Snatch — 2 bars — 18s cooldown

    Send Harvest to take a consumable from an enemy’s hand and bring it back. Getting hit on the way interrupts them and drops anything they took.

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Hermit Purple — official in-game stat panel

Hermit Purple

EpicPart 3
PHYSICAL

How to obtain: Mysterious Arrow + Quest

Obtainable by doing Obtain Hermit Purple! (Need to have Hamon and no Stand)

“Did you see it? The thorns from my hand?

Epic follows the Stand's position in the official Arrow list's Epic section.

Moveset4 normal · 1 EX

Normal moves

  • Hermit’s Sling / Swing [TAP] / Pull [HOLD] — 5s cooldown

    Tap to catch a high surface to either side and swing forward through open space, releasing upward. Successive swings favor alternating sides. Hold to pull toward your aim; release to let go. Press Jump for extra lift. No cooldown outside of combat.

  • Boulder Hold / Pull Rock / Throw — 24s cooldown

    Brace and pull a rock from the ground. While holding it, use slower, heavier basic attacks that deal more damage and stun. Use again to spin with hyperarmor, repeatedly knocking nearby enemies away before throwing the rock. It bursts on impact to hit nearby targets.

  • Spirit Photography — 15s cooldown

    Choose a player from the leaderboard, then smash a camera to develop a photograph of them and their surroundings.

  • Hermit Grasp — 8s cooldown

    Lash out with your vines, pushing nearby enemise outward before pulling them toward you. Bypasses their guard and briefly prevents blocking without dealing damage.

EX moves

  • Hermit Grasp EX — 1 bar — 16s cooldown

    Aim at an enemy and extend your vines to bind them from afar. Interrupts flight and reels them toward you. Bypassing their guard without dealing damage.

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Hey Ya! — official in-game stat panel

Hey Ya!

EpicPart 7
LUCK

How to obtain: Mysterious Arrow

“Lucky you! You’ve got more luck than anyone in the world” The Stand of Pocoloco.

Moveset7 normal · 0 EX

Normal moves

  • Inspiration! / Build Luck [HOLD] — 9s cooldown

    Hey Ya! cheers you on, building luck stacks over time. (Needs luck stacks to be activated.)

  • Lucky Observation — Unknown cooldown

    Reveal a nearby throwable object and empower it for your next throw. Look for the highlighted object, pick it up with H, then throw it.

  • Premonition / Believe in Yourself! [HOLD] — 28s cooldown

    Tap for a brief counter window, or hold to toggle your lucky dodge.

  • Whispers From Hey Ya! — 2s cooldown

    Follow Hey Ya!'s advice in time to gain luck and recover a little health. Follow the advice above Hey Ya! before it expires. You may be asked to jump, pose, block, turn, or dash in a certain direction.

  • Lucky Uppercut — Unknown cooldown

    Using 8 stacks of luck with Build Luck will result in you getting the ability to use a Lucky Uppercut. (Replaces your M2/R)

  • Pilot Mode — Unknown cooldown

    Summon your stand, then use Ctrl to enter or leave pilot control. Your camera and movement follow the stand. This stand stays on the ground while you pilot it.

  • Ride Along — Unknown cooldown

    While piloting, touch another player with Hey Ya! to attach to them and share its advice. (Applies to moves)

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Kraft Work — official in-game stat panel

Kraft Work

EpicPart 5
PHYSICAL

How to obtain: Mysterious Arrow

“I’m overflowing with hope and motivation!” The Stand of Sale, a member of Passione.

Moveset10 normal · 6 EX

Normal moves

  • Krafted — Unknown cooldown

    Kraft Work’s heavy attacks, hits from projectiles you froze, Fixation and Kinetic Field leave enemies Krafted for 10 seconds. Contact Fixation and touching your frozen objects also mark enemies. A heavy attack that releases a Kinetized enemy does not add a new mark or refresh one. Hold Werk to turn nearby enemies with your mark Kineticized, or use Tapping with Malicious Intent to direct frozen objects at them.

  • Kinetic Control — Unknown cooldown

    With Kraft Work summoned, block just before a projectile reaches its front to freeze it. While blocking, use R just before a projectile hits to deflect and freeze it. You can freeze 15 objects at once. They unfreeze when you dismiss Kraft Work or they leave your range. Punch frozen objects with M1 to charge them up to 6 times and change their direction. At full charge they fly three times as fast and deal up to 120% more impact damage. Use R to launch an object, or tap Werk to release everything. Shots that can bounce get one extra bounce. (Blocking the projectile before it hits me, M1ng it and then tapping Werk)

  • Kinetic Throw — Unknown cooldown

    When throwing an object, then use R during the windup to lift it and kinetically lock it.

  • Fixation — 12s cooldown

    Freeze projectiles, loose throwables, vehicles and piloted Stands around Kraft Work, and mark enemies Krafted. Enemies caught in the burst become Krafted for 10 seconds. The burst freezes projectiles from any direction and loose throwables, and stops vehicles, trains and piloted Stands for 4 seconds. Tap Werk to release them early. More ability makes the burst larger.

  • Contact Fixation — 16s cooldown

    Touch an enemy with Kraft Work to leave them Kineticized, or freeze a loose throwable to charge and launch. Kineticized lasts 4 seconds. Light attacks build up to 6 charges and change the enemy’s launch direction. Charged enemies launch them when the hold ends. Use R or Werk to throw them early. The touch can be blocked. Touching an unheld throwable freezes it like your other frozen objects; punch it to charge and aim it, then launch it. (Using Contact Fixation on the enemy, M1ng them for charges and then pressing R to launch them.) (Using Contact Fixation on the phone booth, M1ng it for charges and then pressing R to launch it.)

  • Rock Throw — 10s cooldown

    Throw three rocks in a small fan. Press again at any point in their flight to freeze the rocks.

  • Press again: — Unknown cooldown

    (Fixating the rocks, M1ng then and then using Werk to launch them.)

  • Werk — 1.25s cooldown

    Tap to release your frozen objects and enemies. Hold to turn nearby Krafted enemies Kineticized. Hold until the snap to leave nearby enemies you marked Krafted Kineticized for 4 seconds. If an enemy is piloting, the snap freezes their Stand instead. The snap can be perfect blocked. The held version has a longer cooldown: (Tapping Werk to launch fixated rocks.)

  • Hold: — Unknown cooldown

    (Using the held variant of Werk to turn a marked enemy (Krafted) Kineticized to then M1 them and launch them.)

  • Stepping Stones — 5s cooldown

    Throw three floating stones to cross gaps or climb higher. Aim in a direction to throw out three stone slabs. Enemies can break them. Stepping on your own stones resets your jump cooldown. Placing more keeps the stone you are standing on. You can charge and launch the stones like other frozen objects.

EX moves

  • Suspended Slam — 2 bars — 18s cooldown

    Touch the ground to create floating rocks for later use. The ground erupts 2 seconds after the touch, knocking enemies upwards and away from the blast, and creating three floating rocks. Tap werk to trigger it early. You can stand on the rocks and use them as projectiles, but enemies can break them. (Using Suspended Slam and then charging the rocks via M1s and eventually releasing with Werk.)

  • Tapping With Malicious Intent — 1 bar — 12s cooldown

    Kraft Work teleports between up to 5 of your frozen objects and taps them toward a Krafted enemy. Aim at an enemy you left Krafted. Kraft Work teleports between up to 5 nearby frozen objects and taps them toward that enemy, keeping their stored charge. Cannot be used while piloting. (Launching five fixated rocks towards a Krafted enemy.)

  • Kinetic Field — 3 bars — 30s cooldown

    Create a field for 10 seconds that freezes projectiles, loose throwables, vehicles and piloted Stands, and leaves enemies Krafted. For 10 seconds, a kinetic field surrounds Kraft Work. It freezes projectiles and loose throwables, trains and piloted Stands for 4 seconds. Enemies inside become Krafted. More ability makes the field larger. You can move and attack while it is active.

  • Kinetic Leap — 1 bar — 16s cooldown

    Build force in your own body, then launch through enemies. On the ground, Kraft Work strikes you and launches you where you look, knocking enemies in your path aside. While piloting, punch your frozen body to charge it and aim the launch. Use R, press Kinetic Leap again, or tap Werk to launch yourself. In the air, Kraft Work lifts and freezes you for 6 seconds while you pilot the Stand. Punch your body to aim the launch. Hitting enemies during the air version deals much more damage.

  • Pilot: — Unknown bars — Unknown cooldown

    (Going into pilot and pressing Kinetic Leap to fixate myself, then using M1s to charge myself and then launch forward.)

  • In air: — Unknown bars — Unknown cooldown

    (Jumping into the air and then pressing Kinetic Leap to fixate myself mid-air, then using Kraft Work to charge myself and propel into the air.)

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Super Fly — official in-game stat panel

Super Fly

EpicPart 4
PHYSICAL

How to obtain: Mysterious Arrow

“Someone has to stay.” The Stand of Toyohiro Kanedaichi, bound to the transmission tower he calls home.

Moveset5 normal · 1 EX

Normal moves

  • Prisoner Boundary — Unknown cooldown

    If you are the tower’s lone prisoner, crossing outside its boundary turns you to metal. Another occupant is needed before the prisoner can leave normally. Attacking the tower feeds Damage Redirection.

  • Deploy Power Line — 12s cooldown

    Throw a power line where you aim. Anyone can click near the top to zip down, or near the landed hook to climb back up. Click again to let go. Tap to deploy a line. Any player can aim at the top and press M1 nearby to ride down, or do the same at the bottom to climb up more slowly. Press M1 again while riding to drop.

  • Screw Volley — 23s cooldown

    Fire three screws from the tower. Shiftlock aims them at the target closest to your mouse. Screws stick into whatever they hit.

  • Damage Redirection — 15s cooldown

    Super Fly stores damage from attacks against it. Tap to fire it at your target, or hold to send each attacker their share back. You can hit the tower to charge it yourself. While someone else is trapped, it fires back automatically.

  • Super Leap — 35s cooldown

    Hold to pick a ledge on your tower, then release to jump there.

EX moves

  • Tower Reposition — Unknown bars — 75s cooldown

    Send the whole tower spinning into the sky, then bring it down where you’re standing. The landing sends nearby enemies flying and plants Super Fly in its new spot.

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Tubular Bells — official in-game stat panel

Tubular Bells

EpicPart 7
PHYSICAL

How to obtain: Mysterious Arrow

“Your sentence to torture is now repealed! Now!

Moveset9 normal · 4 EX

Normal moves

  • Five Animals — Unknown cooldown

    Nails and gas cans make dogs, hydrants make swans, trash cans make turtles, signs make snakes, and metal benches or empty cars make lions. Holding Inflate longer increases size, damage and knockback.

  • Fire hydrants (Swan) — Unknown cooldown

    (The swan is faster than any other balloon)

  • Nails and gas cans (Dog) — Unknown cooldown

    (The dog is faster when scent tracking)

  • Balloon Control — Unknown cooldown

    Tap Ctrl to cycle through your balloon animals and back to your body. Move toward your camera; aim up or down to change height. Hold Ctrl to return immediately.

  • Early Pop — Unknown cooldown

    Press E while piloting to pop the balloon and drop its original object.

  • Inflate Balloon — Unknown cooldown

    Hold while aiming at a metal object to blow it into a balloon animal. Blow longer to make it bigger and hit harder. Tap to send an animal forward; it returns if it misses. Keep up to five, including duplicates. (Cursor over object)

  • Pick Up Scent — Unknown cooldown

    Hold while aiming at a throwable to collect the scent of its last owner, or someone nearby. Tap to send your animals after that person, even through walls. Tap again to recall them. The scent lasts 45 seconds.

  • Balloon Flower — 6s cooldown

    Plant a flower in front of you. It takes one second to grow, then blasts enemies who approach from the front. The burst knocks them down; enemies behind it are safe. Keep up to three flowers, each lasting 25 seconds.

  • Spiked Balloon Swarm — 16s cooldown

    Inflate nearby metal into a swarm of small balloons, some covered in spikes. Bigger objects make larger swarms. They drift toward enemies ahead, stick to them, then burst. Each enemy can take up to five hits. (Cursor over object)

EX moves

  • Balloon Beast — 4 bars — 40s cooldown

    Combine one of each animal into a T-rex, or five of the same animal into a weaker giant. Pilot it, send it with Inflate or have it follow a scent. It swallows an enemy on contact and bursts inside them. Lasts up to 50 seconds and uses all five balloons.

  • Babylonian Balloons — 3 bars — 22s cooldown

    Turn your balloons into swords and fire them forward one after another. They stick into enemies, then burst and cause Bleed.

  • Balloon Parade — 2 bars — 20s cooldown

    Fly your balloons together in a circling formation for up to 12 seconds. They latch onto enemies and burst. Use summon to drop their metal forms, or Pilot to return to your body.

  • Lead Balloons — 3 bars — 24s cooldown

    Send your balloons above an enemy, then pop them one after another. Their metal forms fall onto anyone underneath.

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Walking Heart — official in-game stat panel

Walking Heart

EpicPart 8
PHYSICAL

How to obtain: Mysterious Arrow

“I will pierce you through!” The Stand of Hato Higashikata.

Moveset4 normal · 2 EX

Normal moves

  • Spike Extension — 24s cooldown

    Extend your heels to reach higher surfaces and enable wall and ceiling movement. With your heels extended, you can walk on walls and ceilings. Watch which way you are facing as you move around an edge.

  • Heel Barrage — 23s cooldown

    Rapid-fire kicks with spiked heels.

  • Spike Creation / Charge Stomp [HOLD] — 28s cooldown

    Stomp the ground to create a field of deadly spikes. (The spike can then be grabbed and thrown.) VARIATION: Charge Stomp [HOLD]

  • Ground Impale — 12s cooldown

    Target an opponent near your aim to raise a ground spike and impale them. Aims within 14 studs of the cursor; if no target is found, chooses the closest opponent within 10 studs of you. The strike position is fixed when activated, so opponents can jump or dash away during startup. Breaks guards, but can be perfect blocked by facing the incoming spike.

EX moves

  • Stomp EX — 3 bars — 45s cooldown

    Stomp the ground and erupt a field of spikes in front of you. (All erupted spikes can be thrown.)

  • Impale EX — 3 bars — 28s cooldown

    Extend your heel to impale up to three opponents, carry them outward, and pull them back. Inflicts bleed for 4 seconds. Breaks guard, but can be parried. A miss retracts faster.

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Yellow Temperance — official in-game stat panel

Yellow Temperance

EpicPart 3
PHYSICAL

How to obtain: Mysterious Arrow

“DO YOU UNDERSTANDDDD!?” The stand of Rubber Soul, one of DIO’s assassins..

Moveset7 normal · 4 EX

Normal moves

  • Trapped Breath — Unknown cooldown

    Living Armor holds 100 air and uses 5 each second. Hits cost another 1.25 air for each point of damage taken. With no air left you lose 12% of your max health each second. Hold Living Armor to open or close the mask; tap to remove the suit. Taking it off or opening the mask recovers 12 air per second. An open mask lowers body protection to 35% and leaves your head unprotected. Putting the suit back on does not refill it.

  • Assimilation — Unknown cooldown

    Repeated hits and contact with slime build up to 10 stacks per enemy. Damage rises from 0.25 each second at one stack to 2.5 at ten, before bonuses and protection. Fresh slime adds stacks and refreshes the effect. Overlapping puddles still apply once per second.

  • Feeding Slime — Unknown cooldown

    Your damage bonus counts your own Assimilation stacks across every enemy, Ten stacks on one enemy and five on another give you 15% more damage. When their slime wears off or is cleansed, you lose that part of the bonus. Dying or changing Stands clears it.

  • Ravenous Flurry — 18s cooldown

    Sweep enemies left, then right, before all four tentacles slam them forward and knock them down. Each blow adds assimilation

  • Borrowed Face — 16s cooldown

    Aim near a player or NPC within 300 studs to copy their appearance, name, and pose for 2 minutes. You can use it from behind cover. Use again to change back.

  • Living Armor — 8s cooldown

    Wrap yourself in slime to take 65% less damage and coat nearby players in Assimilation. Air drains over time and when hit; at zero lose 12% of your max health each second. Tap again to remove the suit. Hold to open or close its mask; an open mask restores air, but body protection falls to 35% and your head is unprotected.

  • Assimilation — 8s cooldown

    Spread slime in front of you to consume loose props or finish downed enemies, filling your yellow bar. Hold to empty the bar into a puddle beneath you. More stored slime makes a larger puddle.

EX moves

  • Crawling Temperance — 1 bar — 20s cooldown

    Grow four tentacles that lift you off the ground and carry you quickly for 6 seconds. Steer with your movement controls and tap again to retract them. Being stunned ends the ride.

  • Borrowed Stand — 1 bar — 20s cooldown

    While disguised, shape your slime into their Stand. You can pilot the imitation and throw punches, but cannot use its skills. Use again to dissolve it. (Posing with the imitated stand)

  • Play Dead — 3 bars — 25s cooldown

    While disguised, prepare to fake your death. The next enemy blow within 8 seconds deals no damage and makes you fall like a corpse. After 3 seconds, Burst out of the disguise and reveal your real health.

  • Assimilation Trail — 3 bars — 18s cooldown

    For 6 seconds, leave slime puddles as you move. Enemies touching them gain Assimilation, and the puddles grow as they feed. Each puddle lasts 12 seconds. Use again to stop early.

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Beach Boy — official in-game stat panel

Beach Boy

RarePart 5
PHYSICAL

How to obtain: Mysterious Arrow

“Got him! He took the bait!”

Moveset15 normal · 4 EX

Normal moves

  • Ability Scaling — Unknown cooldown

    Ability makes your line longer and your reel stronger. The line can reach up to 225 studs.

  • For My Bro! — Unknown cooldown

    Anyone who kills a member of your party is marked for 20 seconds. Your hook sinks into them 50% faster.

  • Cast Out (Ctrl) — 1s cooldown

    Steer your hook through walls and floors to catch someone. Use again to stop steering, then again to resume. Heavy attacks reels it back.

  • The Line Carries — Unknown cooldown

    You and your allies can hit the line to damage whoever is hooked. Hamon also travels through it.

  • An Angler’s Hold — Unknown cooldown

    Being ragdolled or hit with heavy knockback releases whoever you have hooked, including during Focused Fishing.

  • Big Catches — Unknown cooldown

    Hook a large object, such as a car. Hold M1 to reel yourself toward it, or press R for a quick pull.

  • Good Vibrations — Unknown cooldown

    While steering the hook inside a wall or underground, nearby people appear as pink squares and loose objects appear as pale squares.

  • Quickcast — 6s cooldown

    Cast your hook toward your aim in a shallow arc. It catches people, sticks into large objects, or stays where it lands.

  • Hook Depth — Unknown cooldown

    Hold M1 to reel someone in and build depth. More Strength makes the hook sink faster. Deeper hooks slow them more and deal more damage when pulled out. At 25% depth or more, R tears the hook out. They escape if they get too far beyond your line's reach.

  • Double Snag — 12s cooldown

    Whip the hook twice. Landing both hits causes bleeding. If someone is already hooked, tear it out and try to hook them again at half depth.

  • If hooked: — Unknown cooldown

    (Tearing heart out and proccing bleed, then re-entering with half the depth: 77% to 39%.)

  • Set the Hook — 16s cooldown

    Drive the hook deeper (25%) and fling your catch. Move sideways to throw them left or right. Otherwise, pull them back. Can smash them into breakable walls.

  • Smashing them into a wall — Unknown cooldown

    (Holding A to fling the enemy to the left side.)

  • Target Swap — 2s cooldown

    Switch between your catch’s heart, head, arm and leg. Keep 75% of the hook’s depth. (This affects what youre going to rip out.)

  • Targets — Unknown cooldown

    Heart: causes bleeding when pulled out. Head: takes longer to reach. Pulling it out blinds and briefly stuns them. Arm: reached faster and slows their attacks. Leg: reached faster, slows movement more and trips them when pulled out.

EX moves

  • Focused Fishing — Unknown bars — 3s cooldown

    Hold to reel your catch in faster and sink the hook deeper. You cannot move it while using it, and it drains EX.

  • Fatal Resolve — 1 bar — 8s cooldown

    Stomp in front of you to finish downed enemies and knock standing enemies away. Available with your Stand summoned or dismissed. Uses its own input.

  • Trophy Catch — 3 bars — 18s cooldown

    Slam a plaque with your last kill mounted on it, then pick it up and throw it. If you have no kills, It shows Bill. (Last kill was a Vampire)

  • Fish Filet — 2 bars — 14s cooldown

    Try to tear out an eye or limb, with a higher chance at greater depth. Targeting the heart causes bleeding and finishes enemies at 20% health or less once depth reaches 100%. Can be perfect blocked.

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Cinderella — official in-game stat panel

Cinderella

RarePart 4
FATE

How to obtain: Mysterious Arrow

“The moral of the story is that miracles take dedication.” Aya Tsuji runs Morioh’s Cinderella salon, where she uses her Stand to change people’s faces and bodies.

Moveset8 normal · 4 EX

Normal moves

  • Ability Scaling — Unknown cooldown

    Change of Face: Misfortune lasts up to 50% longer (90 seconds) and treatment is up to 30% faster with Ability.

  • Hair Cut — 18s cooldown

    Grab an opponent and give them a messy haircut, acting as a powerful extender. You both heal a little and gain 2 EX bars. Their hair returns after combat. Hold to cut your own hair.

  • Enhancement Selector — 0.3s cooldown

    Cycle through the faces Cinderella can apply. Hold to go back.

  • Faces and fate — Unknown cooldown

    Choose one of five faces with Enhancement Selector, then apply it with Change of Face; hold to treat yourself. Miracle lasts until death. Botching the treatment on yourself or a non-user gives Misfortune for 60 seconds, up to 90 with Ability, and Ability makes the treatment up to 30% faster. Special Lipstick cures misfortune you caused; hold it to sell cures for 100 coins.

  • Existing Faces: — Unknown cooldown

    Angry Face - 25% Damage, 30% Attack Speed Lucky Face - Enemy projectiles veer away. 25% of enemy hits miss you. Gentle Face - -25% Damage taken Pretty Face - Enemies go after others first, Shop prices -15%, Anyone who hits you attacks 25% slower for 3s, Damage taken -10% Fated Face - Damage +10%, Survive one killing blow. Uses up the face.

  • Botched Faces: (Lasts 60 seconds) — Unknown cooldown

    Angry Face - -15% Attack Speed, -25% Damage. Lucky Face - +25% Damage Taken Gentle Face - Damage Taken +10%, Healing received -50%. Pretty Face - Damage taken +10%, Nobody wants to talk to you, Shop prices +25%, Enemies go after you first. Fated Face - Below 30% health, damage taken +30%

  • Change of Face — 8s cooldown

    Apply a face and its blessing, which lasts until death. Hold to treat yourself; press again during treatment to botch it on purpose. A botched treatment gives misfortune for 60 seconds instead.

  • Special Lipstick / [HOLD: TOGGLE SALES] — 2s cooldown

    Throw lipstick to cure a Misfortune you caused. Hold to sell cures to your clients for 100 coins.

EX moves

  • Limb Replacement — 4 bars — 40s cooldown

    Mark two people to swap their arms and Strength for the rest of their lives. Hold to choose yourself. Both are briefly stunned by the exchange.

  • Moral of The Story — 3 bars — 20s cooldown

    Replace someone’s face and hair until they die. Hold to enter a customization code.

  • Miracle — 1 bar — 5s cooldown

    Let another player permanently change their body, hair, face and markings. Stay nearby and out of combat. Use near another player to let them change their appearance. Both of you must stay nearby and out of combat.

  • Permanent Body Change — 5 bars — 600s cooldown

    Take a fallen person’s life and disguise someone as them until death, with the fallen person’s attack and toughness. Select the fallen person, then a recipient; hold to choose yourself.

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Emperor — official in-game stat panel

Emperor

RarePart 3
PHYSICAL

How to obtain: Mysterious Arrow

“The gun is mightier than the sword!” The stand of Hol Horse.

Moveset4 normal · 1 EX

Normal moves

  • Hol Horse Philosophy [HOLD] — 55s cooldown

    Hold release holding release Being stunned or reaching the time limit ends

  • Blind Shots — 35s cooldown

    camera. camera stay in place dissapears Control ends when no bullets remain, the group hits a wall, or six seconds pass.

  • Fan The Hammer [HOLD] — 23s cooldown

    Tap ricocheting hold instantly VARIATION: [HOLD] Tap bounce off surfaces. Hold startup hitting instantly direction you face.

  • Emperor Shot [HOLD] — 28s cooldown

    Charge Holding damage,size,reach and knockback. VARIATION: [HOLD] Hold charge release A full charge doubles the blast size, damage and knockback. direction you face You move slowly and cannot jump while charging, and firing pushes you backward.

EX moves

  • Emperor Pulemet — Unknown bars — 120s cooldown

    Charge up wide area in front After a short charge four seconds. cannot move turn Repeated hits push enemies back and wear down their guard.

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Highway Star — official in-game stat panel

Highway Star

RarePart 4
SPACEPHYSICAL

How to obtain: Mysterious Arrow

Yuya Fungami’s Stand tracks people by scent. It can split into a pack of feet to chase its target and drain their nutrients to heal its user.

Moveset9 normal · 3 EX

Normal moves

  • Scent — Unknown cooldown

    Scented enemies appear on your scent list and are marked through walls. Pursuit can chase them within 600 studs. Becoming Soaked washes the scent off.

  • Barrage — 14s cooldown

    Unleash a rapid flurry of punches on your opponent.

  • Scent Trap — 30s cooldown

    Aim at a throwable to coat it in scent, or aim at the ground to throw a fake Mysterious Arrow. Touching either applies Scented for 3 minutes. The arrow also drains and slows whoever takes the bait. Traps last 1 minute, with up to one arrow and two coated items at a time.

  • Pursuit — 28s cooldown

    Tap to send Highway Star after your selected Scented target within 600 studs. It chases them on its own and drains them on contact, healing you and filling your Nutrients. Hold to recall it, or hold while it is home to cycle through scents. A perfect block as the feet land is the only way to turn them away. Sent from a pilot, it lets you go for the hunt and stays out as the pack when it is done.

  • Footprints — Unknown cooldown

    A perfect block as Pursuit’s feet land turns them away; once they are on, only becoming Soaked or riding in a fast-moving vehicle removes them, and the same goes for the feet left by Footprint Storm.

  • Nutrient Siphon — 18s cooldown

    Highway Star grabs an enemy in front of it and drains their health to heal you. Scented enemies are held longer and gain more Withered stacks. Against a downed enemy, finish them off and recover 30% of your maximum health.

  • Nutrients — Unknown cooldown

    Stand attacks and draining enemies fill your Nutrients, up to 100. Stored Nutrients gradually heal you while Highway Star is summoned. Below 60, you take 20% more damage and move 15% slower while it is out. At 100, your next Scent Trap or Nutrient Siphon is stronger and leaves you with 60. Nutrients start fading after 6 seconds without feeding.

  • Foot Form — 3s cooldown

    Hold the summon key to split Highway Star into a pack of feet. While piloting, move 75% faster and climb walls by moving into them. You cannot punch or fly in this form. Hold the key again to change back.

  • Footprint Flurry — 14s cooldown

    In Foot Form, strike enemies in front of you with a flurry of feet. Hits apply Scented and occasionally drain health to heal you. The final hit knocks them back. in normal form, use Barrage instead.

EX moves

  • I’m so Handsome — 2 bars — 70s cooldown

    Pose with Highway Star to recover 25% of your maximum health and gain 40 Nutrients. Getting hit before the pose finishes cancels both rewards.

  • DEEEEP SNIFF — 3 bars — 120s cooldown

    Take a deep breath to detect enemies within 1,000 studs and apply Scented for 6 minutes. Can only be used out of combat.

  • Footprint Storm — 3 bars — 40s cooldown

    Sweep a wave of feet in front of you. Enemies caught in it are stuck repeatedly, drained and thrown back. Scented enemies take more hits. They can dash out before the feet close in. After the attack, some feet remain attached for 4 seconds, draining and slowing them.

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Mr. President — official in-game stat panel

Mr. President

RarePart 5
SPACE

How to obtain: Mysterious Arrow

“There’s a room inside the turtle?!” The Stand of the turtle Coco Jumbo.

Moveset6 normal · 1 EX

Normal moves

  • Enter Room/Entrap [HOLD] — 12s cooldown

    Enter the turtle’s pocket dimension room Tap to enter the turtle’s room hold Entrap Room Eject outside

  • Room Eject — 12s cooldown

    Forcefully eject everyone from the turtle room.

  • Shell Defense — 45s cooldown

    Retreat into the shell for a sturdy defensive stance.

  • BANKEY — Unknown cooldown

    Activate the turtle’s key to change your fighting style. Activate near your turtle out of its shell not piloting, fighting style special dash. Use the move again to turn it off.

  • Key Dash — Unknown cooldown

    Activate BANKEY Q forward for the Key’s special dash Side and backward dashes work as usual

  • Pilot Mode (LCTRL) — Unknown cooldown

    Ctrl enter or leave pilot control Your camera and movement follow the stand. This stand stays on the ground while you pilot it.

EX moves

  • Tortoise Toss — 2 bars — 20s cooldown

    Throw Coco Jumbo at an enemy to bring them into your room. Take control of the turtle when it lands.

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Before you roll

Rarity & Arrow Odds

Base Mysterious Arrow figures below come from the official rarity-card snapshot dated October 14, 2026. Current Rare, Epic and Legendary totals are Unknown.

Official Trello percentages. Excluded rarities are marked explicitly.
RarityMysteriousLuckyBizarre
RareUnknownExcludedExcluded
EpicUnknown42.5%Excluded
LegendaryUnknown34.0%57.9%
Mythic13.9%22.1%37.7%
Pinnacle0.5%1.5%4.4%

Sources: Mythic·Pinnacle·Lucky Arrow·Bizarre Arrow. Percentages are shown as published; rounding can affect totals.

Part 3 Arrow

Only awakens Part 3 Stands. Each has the same chance, except The World and Star Platinum at 5%. Obtain it through crafting.

Source: Trello ↗

Part 5 Arrow

Only awakens Part 5 Stands. Each has the same chance, except King Crimson at 5%. Obtain it through crafting, Train Raid or the Train Shop.

Source: Trello ↗

Mysterious Arrow sources: tutorial, crafting, bounties, quests, Train Raid and the Raid Shop. The FAQ also recommends the storyline and Metal Detector. See the farming guide →

Source: Trello ↗

Reworks pending

Removed from the arrow pool

The October 29, 2026 changelog removed John Rod, Tower of Gray, West End Girl and Cat Size until they can be reworked after release. Their previous arrow source is shown for reference.

Source: October 29 Trello changelog ↗
John Rod — official in-game stat panel

John Rod

MythicPart 9
ELEMENT

How to obtain: Mysterious Arrow (removed from the pool until reworked)

“Don’t make me John Rod you!” A lightning rod Stand that shifts between a flying Rod form and grounded John form.

Trello labels this Stand Legendary and Mythic; the higher rarity is shown.

Moveset4 normal · 0 EX

Normal moves

  • John Form — 4s cooldown

    Toggle John Rod between its flying Rod form and grounded John form.

  • Blind The Heavens [HOLD / RELEASE] — 24s cooldown

    Charge and release a briliant cube of light that blinds targets caught inside.

  • Lightning Drop — 23s cooldown

    Hold to rise and launch enemies, then dive through targets and carry them into the impact.

  • It’s… So Pretty — 35s cooldown

    Kick an enemy at close range, finishing them off if their health is low enough. (John Rod Form only)

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West End Girl — official in-game stat panel

West End Girl

EpicPart 9
PHYSICAL

How to obtain: Mysterious Arrow (removed from the pool until reworked)

“If you people came out of the crevices, then go right back into them!! Get crushed into little pieces!!”

Moveset4 normal · 0 EX

Normal moves

  • Crushing Pressure [GAP/ITEM/ID] — 14s cooldown

    Aim at an enemy within 24 studs. A gap within 16 studs of them lets the hands grab the targets and enemies within 12 studs of the emergence point, then deal 35 damage each. The 3.5 second hold halves for every additional successful grab.

  • Ankle Snare — 18s cooldown

    Aim at an enemy within 24 studs with a gap within 16 studs of them. Hands pin their ankles for 5 seconds, then deal 25 damage and break a leg for 8 seconds. Unblockable. Or aim at a loose throwable near a gap and an enemy to hurl it at the nearest enemy.

  • Money Case — 14s cooldown

    Tap to throw a money case at your aim. Hold for six close-range hits; the final hit knocks enemies back. Money bursts from every hit and impact. A dropped case leaves a gap West End Girl can use for 25 seconds.

  • Gap Traverse — 10s cooldown

    Hold to reveal nearby gaps and aim at one within 400 studs. Release to send West End Girl through it. Outside pilot, its hands pull you to the exit; while piloting, only the Stand travels.

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Cat Size — official in-game stat panel

Cat Size

RarePart 9
PHYSICAL

How to obtain: Mysterious Arrow (removed from the pool until reworked)

“MREOOOWWWW” The Stand of Wild Cat Size, the three cats encountered on Hawaii island, It turns their fur into nearly invisible strings with the strength of steel. Once a strand catches a limb, it ties itself tight and digs deeper as it constricts.

Moveset3 normal · 0 EX

Normal moves

  • Cat Pounce — 25s cooldown

    Brace briefly, then pounce forward and knock back the first enemy you catch.

  • String Lash — 23s cooldown

    Lash strings in front of you, repeatedly cutting enemies and knocking aside incoming projecitles.

  • String Snare — 18s cooldown

    Leave a string loop on the ground. The first enemy to step into it is pulled into the air by their ankle. Heavy hits knock them free. Placing another replaces your old trap.

Full card on official Trello ↗
Tower Of Gray — official in-game stat panel

Tower Of Gray

RarePart 3
PHYSICAL

How to obtain: Mysterious Arrow (removed from the pool until reworked)

“it is a stand that enjoys massacres.” The Stand of Gray Fly, Resembling a large stag beetle, This stand moves at speeds so high it is difficult to see with the naked eye.

Moveset5 normal · 0 EX

Normal moves

  • Acid Spit — 26s cooldown

    Spit a glob of corrosive acid at your enemy.

  • Tower Pierce — 36s cooldown

    Charge forward and pierce through your target.

  • Gray Blitz — 23s cooldown

    Dart around at high speed, striking multiple times.

  • Pilot Mode — Unknown cooldown

    Summon your stand, then use Ctrl to enter or leave pilot control, Your camera and movement follow the stand.

  • Gray Fly — Unknown cooldown

    Use Ctrl to control Tower of Gray, Then m1 to use Gray Fly.

Full card on official Trello ↗