
King Crimson (Doppio Moveset)
How to obtain: Mysterious Arrow
Lore: Unknown
Moveset13 normal · 0 EX
Normal moves
- Doppio’s stages
Finish calls to unlock King Crimson. Each call gives you one stage. Stage 1: One arm, Pocket Projectiles and Epitaph. The arm helps with heavy attacks and your first and third punches.
- Stage 1:
Stage 2: Two arms, Desperate barrage and Tantrum. Your light attacks become a four-punch combo. The middle punches stun longer and the last knocks enemies back. Your heavy sends them upward.
- Stage 2:
Stage 3: King Of The Court lets you become your alter ego and use full King Crimson.
- Doppio’s Cover
Attacking, calling the boss, or taking five player hits breaks your disguise. At stage 0, your level shows as 1 and you are protected from five player hits. Attacking someone ends your cover immediately. The fifth player hit reveals Epitaph and ends your cover. Your first call also ends it.
- Frog Phone
Hold E to spawn a frog 30-70 studs away. Follow its marker and press H nearby to pick it up. You can walk during the call and have armor. Hold E again after the cooldown to respawn it. Other players can grab and crush your frog. [CAN ONLY BE USED IN COMBAT]
- Frog Call:
(Stage 0 to 1)
- Tuurururu (Frog Phone) / King Of The Court (Alter Ego)
Hold Summon to send out a frog. Pick it up during combat for a quick call that gives you a stage, one EX bar and advice. At stage 3, hold Summon to become your alter ego. Leave combat to switch back.
- Two Identities
Use ALTER EGO in the character customizer to change your other form’s appearance. At stage 3, hold E to become that form. Hold it out of combat to return to Doppio at stage 0. (In character customizer)
- The Boss’s Advice
A completed call marks the nearest enemy within 80 studs. You deal 10% more damage to them for 20 seconds.
- Epitaph (One Arm+)
Dodge up to two hits over two seconds. or three once both arms are out. Move left or right to choose your dodge direction. Red outlines show where nearby enemies and projectiles are heading.
- Pocket Projectiles (One Arm+)
Hold to collect nearby stuck knives, scalpels and screws, even from your own body. Store up to 12. Tap to throw up to three toward your aim. Two arms collect faster.
- Desperate Barrage (Two Arms+)
Barrage for two seconds, punching faster as you go. The last hit staggers the enemy. Taking a hit interrupts you.
- Tantrum (Two Arms+)
Smash the ground, slamming down enemies whose guard breaks and knocking others away. Can be parried. Use while stunned to break free.








































